Episode 2
In which we discuss the Thunderbirds kickstarter, general Kickstarting strategies/logistics, the draw of established designers and art, and Thunderbirds itself.
We eventually talk a bit of game design and introduce our own game-in-progress, The Heist, and some of the process behind the scenes.
Finally, we close with a discussion about the Call of Cthulhu RPG, with emphasis on running a scenario as a keeper and what to look out for when crafting a night of memorable horror.
Thanks for listening!
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